8/25/2023 0 Comments Destiny quest or fabled lands![]() The way the acts end were badly done, from a storytelling point of view. The other part about pacing was how each act ended (there are 3 acts - the last act is basically a cliffhanger for book 2). But on the plus side, unlike Fabled Lands, DestinyQuest forces you to discard - you only have a limited number of slots, more akin to traditional gamebooks (and computer RPGs). It breaks immersion when you stray from the all-important time-sensitive quest to do lots of little side quests that mostly have nothing to do with the main quest - and you have to do these, just to get better "loot". Once the book enters act 2, there's actually a serious sense of urgency, yet the Fabled Lands structure basically means you are taking your own sweet time before going after the main quest (ala the majority of computer RPGs). I enjoyed the story and the writing, but I really disliked how it integrated with the gamebook part of it. It features an epic-length story where you get to choose which quest to do first, no perma-deaths, lots of gear, secret items, and even combat achievements. Generally-speaking, it's like a traditional gamebook done in Fabled Lands style, with an obvious influence of CRPGs. I had mixed feelings regarding this lengthy gamebook. Ward draws on 10 years publishing experience and over 30 years of gaming to create a unique product a book that draws on the latest innovations in computer-game design and fuses them with the old-style game books that initially attracted him to fantasy when he was younger Through their adventures, the reader can customise their hero from a selection of 400 items and 80 special abilities, allowing them to take on ever-greater challenges as they seek to save the kingdom from the sinister Legion of Shadow.Īuthor Michael J. It uses an innovative map system to allow readers to experience exciting quests, battle fearsome monsters and discover valuable rewards. and i do applaud Michael Ward for the book.ĭestinyQuest: The Legion of Shadow takes its influence from two genres - the `choose your own adventure' book and the computer role-playing game. ![]() ![]() I do think though that many will love this book. But I'm marking based on my own experience and enjoyment, and I struggled to finish it, because its just not me any more. If I had to mark the book for complexity and ability to reach that audience i would give the author a clear 5. The more I looked at the writing style the more impressed I was by it. What does strike me is just how complex it is to write something like this, multiple interconnecting lines that must connect and support each other. The books though are well written, the plot is tight and the characters engaging, if not totally lifelike. Maybe I just don't have that inner geek in me any more? This book is a great idea, but for me it failed to rekindle the experiences of youth with the fighting fantasy books.
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