![]() Also let me take this time to point out that while you can separate the two you can't actually remove one or the other from the equation totally, so understand that for this peripheral, its a package deal. What is worse is that if you decide you want to leave the stick and throttle together, you have to route all this cable through a labyrinthian maze that Thrustmaster conveniently provided underneath. While a good idea, it leaves you about three feet of cable to manage between the two devices. In a moment of pure genius, Thrustmaster decided that users should be able to separate the joystick and the throttle at their discretion. One thing you will run into when setting up this beast however, is the massive amount of cabling you are forced to come to terms with. So if you're THAT guy, and have to have an exactly perfect setup to play your games well, then here is your match made in heaven. The "MAPPING" button, lives ups to its name quite admirably, and I found that with half a mind, I could switch my button configurations several times during levels. This isn't to imply that you can't remap the buttons on the Hotas, quite the opposite in fact. I'm not an easy person to impress, but to be able to hook up a peripheral as such and not need to alter any controls, well lets just call it a fuzzy feeling. But why would you do a thing like that? Thrustmaster was already kind enough to equip the Hotas X with presets for HawX and Flight Simulator X. This means that this little number has quite an impressive number of buttons, all ripe for the remapping. An interesting feature is that due to the Hotas' dual functionality, it has to have all the buttons a PS3 controller would have. The Hotas X is designed to work 100% on the PS3 as well. Not that this is a coincidence, of course. The whole mechanism is powered on by pressing the Home button, much like a PS3 controller. In order to achieve PC functionality you merely have to flip a switch on the side to PC and attach the USB cable. ![]() As you can see from the specs, Thrustmaster ensures full functionality with HawX as well as Flight Simulator X for those married to realism. Inside, solid foam sturdily protects the Hotas, along with a manual for those who need it.įirst and foremost, the game I used to put the Hotas through its paces was HawX for PC. On the sides are very will illustrated examples of how the Hotas X works and the back is relegated to the 5 language warning we've all become so familiar with. I'm not absolutely clear on this, but I'm pretty sure that the scene in question is from HawX itself. It certainly is an exciting box, to be sure. ![]() # Exclusive "PRESET" button": to switch, while playing, instantly from one programme to anotherĪ fanciful aerial scene adorns the entirety of the box, with a picture of the Hotas X superimposed on the front. # Internal memory: to save all of your programming, even with the joystick disconnected # Trigger for brakes (civil flight) or for rapid fire (military flight) + multi-directional hat (panoramic view) # Exclusive "MAPPING" button: all functions may be instantly switched around between each other # High-precision joystick with adjustable resistance # Dual-system aerodynamic control: by rotating handle (with integrated blocking system) or by progressive tilting lever # Detachable, real-size, ergonomically-designed throttle control # Unique: Plug & Play for ultra-simple and fast installation with all functions pre-configured for immediate takeoff (without worrying about configuration) # 2 configurations by default: * PC : Flight Simulator X (*)Microsoft® * PS3™ & PC : Tom Clancy’s HawX (*)Ubisoft® # Programmable: the 12 buttons and 5 axles are entirely programmable. Specifications (According to Thrustmaster's website) Thrustmaster, ever adept as they are at creating desirable peripherals, have a few such products and were kind enough to send us their T.Flight Hotas X to take for a spin. So for a more interesting and realistic flight experience, manufacturers have been developing special controllers for quite some time, in an effort to simulate as true of a flight experience as best as possible. Real cockpits are a literal slew of devices and mechanism all used to prevent the craft from going nose down. Of course, on terms of reality, navigating a plane with any stock system controller is bunk. This innate desire to fly, and by proxy, pilot aircraft has translated into our entertainment with the Flight Simulator franchise and games like Tom Clancy's HawX. Thus we fashioned great metal birds in order to pioneer yet another glorious frontier. We are resilient, however, determined if you will, to dominate the skies. Unfortunately for humans as a species, we have all the the aerodynamics of a rock covered in silly string. You can't deny harboring some inner desire to fly.
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